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Best erformance friendly grass mod fallout 4
Best erformance friendly grass mod fallout 4











best erformance friendly grass mod fallout 4

You blow a car up and you can't even go near without getting irradiated. The trucks too, and the bikes, and the TVs, and the radios on your settlement, and the mr handy robots, and the protectron, and the sentry bots, all of it. In fallout, even the cars seem fusion powered. But isn't everything in fallout, nuclear? because Chernobyl didn't have anything else nuclear outside that reactor, plus that reactor got put in a sort of sarcophagus wasn't it? whos containing Bostons nuclear reactors meltdown? right. though they don't appear to be in any hurry to do so in my various settlements. It no longer uses bUseCombinedObjects=0 so its as good as you get.Īs for removing grass - open the mod up in the CK, go to the 'grass' section of the Object Window/world Object/grass and delete all the grass that has a '*' in the 'Count columnĪnd you'd think someone would have cleaned up the bodies. And its not Regrowth that was *ever* lowering FPS in cities - there's just so much to render that it chokes computers. Using the current version of Regrowth it won't be any lower than vanilla. The FPS drop in the city is huge on *vanilla*. yeah but the problem with regrowth is that the fps drops in the city is huge, do you have anything to counter that? aaanddd how did you delete the grass? So far there's pretty much no hit outside the cities (I play at 60 FPS) and it doesn't require you to set bUseCombinedObjects to 0 anymore - so you get a nice mix of new trees and the corpses of old dead ones.

best erformance friendly grass mod fallout 4

I actually deleted all the grass it adds because grows through *everything* and use Grassland for the grass. That it's been 200+ years is the only reason it's not intolerably radioactive, plenty of time for those isotopes to decay. Dry wood structures would have soaked up light isotopes from easly radstorms too, and 'trapped' it. they're bent and rusty, where the wooden houses are generally alright except where they took physical damage to the roof or foundation. There's a little evidence of that in the condition of the houses in Sanctuary and other places where the newer steel modulars were put up. if it weren't for the radstorms and normal rain the whole place would have burned to the ground a hundred years ago. In other words, that which would make wood rot, died of radiation poisoning too.

best erformance friendly grass mod fallout 4

It would take some time for the biome to recover in full, and that includes the fungi and bacteria that would have broken down all the dead cellulose (and for that matter, the dead fauna). The existing pre-war wooden structures would jsut be foundation though.Īnd you'd think someone would have cleaned up the bodies.

best erformance friendly grass mod fallout 4

there should be at least SOME 50 year old trees now, should also be some burned trees probably. Originally posted by red255:Theoretically its been 200 years, there should be more greenery.













Best erformance friendly grass mod fallout 4